Like Tommy, from Soho down to Brighton, I must have played ‘em all, but I ain’t never seen an exhibition lighting display with replays, tilts and flippers. I know it’s another pinball machine, (after I recently posted the Mountain Dew skateboard park), but they must be having a resurgence in popularity. Modular Lighting Instruments created this product display for the recent Interieur Biennale in Belgium. (I promise not to post anymore pinball related brand experiences!)
A bank in Australia redesigned their HQ to bring to life their brand promise and personality through architecture and experience design.
ANZ Centre in Melbourne is a perfect example of how a brand’s behavior can reiterate (and prove) their promise to customers. It’s inviting, accessible, transparent, modern, open and green – combating the stereotypical attributes of many competitors: concrete, impenetrable and mysterious.
Now if ANZ accompanies this new building with customer service that also brings to life these traits then they should be sure to stand out in the crowd of same ol’ same ol’.
Read more about the new HQ here.
MITX’s FutureM & the Future of Brand Experiences

«For specific, live coverage of FutureM events, follow Thomas Trumble (@TPapi) and me (@StevenDuque) on Twitter. Look for hashtags #FutureM & #Jack. »
MITX’s inaugural FutureM (the Future of Marketing) week is in full swing, and both organizers and attendees are singing the same tune: the nature of brand experiences is changing dramatically.
The presentations, panels and discussions occurring throughout Boston over the course of the week underscore the necessity of a paradigm shift in the thinking surrounding marketing and its future. How people receive, consume and interact with content is markedly different from the conditions of yesteryear. New technologies have provided fertile ground for ever-diversifying platforms that marketers can now use to engage their brands’ audiences.
So what next? In an industry with strong residual muscle memory and populated by equally strong personalities, the answer is perhaps less welcome than those who have developed the disruptive innovations: learn and adapt.
In that spirit, below are a few general but important themes that I’ve inferred from my attendance at FutureM events thus far.
Broad themes:
- The canvas and brushes have changed, and creativity needs to catch up. For example, one event highlighted how poorly designed many of the current content-centered applications for iPad are — if not for lack of functionality, then for lack of consideration of user experience. For many of the examples, navigating through content was less than intuitive, points of interaction weren’t obvious, and interactivity (while expected) was minimal. Broadening a palette and getting better brushes isn’t enough for an artist to be brilliant; s/he has to know how to use them well. The same is true for marketers.
- Consumers want to be talked to, not talked at. From the many event topics focused on social media, mobile & tablet marketing, geo-local targeting and ad networks, one fact became abundantly clear: engaging would-be customers with relevant messaging is a must. A one-way, mass-targeted message isn’t going to win brand advocates. But conversations, interactions and creative messages delivered at the right time and place (and through the right channels) will stand a much better chance against contemporary consumer cynicism.
- There is no silver bullet for marketers to target their audience. For many marketers, the plethora of emerging media is less of a boon and more of a hassle. The media and, hence, methods we use to target audiences — both broadly and within specific categories — is more fragmented now than ever. Big players like Apple, Google and Microsoft are doing their best to throw their weight behind the creation of industry standards, but a host of small and daring companies isn’t ready to give up just yet. Picking the winning horse isn’t obvious, as reach and relevance also largely hinges on audience adoption (Foursquare or SCVNGR?).
That in mind, marketers are left with two areas where they must learn, adapt and grow:
- Strategy. The landscape is not only fragmented; it’s also in flux. How marketers navigate these waters and formulate their plans of attack will define whether they can remain relevant by unearthing and capitalizing on emerging media. And keeping track of trends in emerging media, audience behavioral patterns and sticky ideas is critical to making good strategic decisions in this space.
- Creativity: At the end of the day content is still king and perhaps even more important in a world where consumers are constantly inundated by buzz in a million different forms. Creatives will pioneer how emerging technologies are best utilized, but their thoughts and designs must follow the forms and functions of the emerging technologies, if they wish to be effective.
That’s it for now! Stay tuned for more FutureM coverage & insights throughout the week.
«For specific, live coverage of FutureM events, follow Thomas Trumble (@TPapi) and me (@StevenDuque) on Twitter. Look for hashtags #FutureM & #Jack. »
Great post over on Made By Many that points out how technology—no matter how impressive or whiz-bangy—isn’t worth a dime if it results in a frustrated, curse-laden customer experience.
The article’s title “designed by people who hate you” is a spot-on interpretation of the feeling you’re left with when dealing with a brand, company or product that consistently disappoints to the point where you feel the crappy experience you have is intentional. I would add to this list: the DMV, any tech support, automated phone menus for banks, flight check-ins, rental car check-ins, pull-up diapers, vending machines and Capri-Sun pouches. Anything you would add?
(AdAge) The New Pitch: Selling Clients Experience Over Promises →
Technology Allows Agencies to Work in Beta to Deliver More Than Just Ideas
“For years, “Promises, Promises” wasn’t just a song by the long forgotten band Naked Eyes, it was a core agency practice used to sell ideas to clients. Whether the team could actually deliver on these grand ideas took a back seat to creating excitement and receiving the green light to bring the idea to life. Does this sound familiar? I am finding now that clients are looking for something more to help them with their decision-making. The good news is that the practice of selling promises has taken a back seat to a new core philosophy based on the idea of delivering experiences. This shift was sparked by smarter clients who are asking for something different and the fact that our toolbox to deliver on that just got bigger.” (click link for full story)
"Space matters" →
Stanford d.school proves how important an environment is for feeding innovation and ideas. Now they’ve designed the paramount space for it. Focusing on employees first and how their day-to-day brand experience manifests—seems to me to be the foundation of creating a true experience brand.

